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Prostitutas hd para gta sa pc mediafire
Prostitutas hd para gta sa pc mediafire





prostitutas hd para gta sa pc mediafire prostitutas hd para gta sa pc mediafire

It should be a plane light, 80cm x 80 cm big, and set the light's multiplier to 5 Let's change the background in the material editor to something more visible - a checker background, so we can actually see the material preview reflecting something.Īssign the "mirror surface" material to the mirror object (Drag and drop)Īdd a camera to the scene so it is positioned more or less like mine in screenshot below:īecause the diffuse color of the mirror surface material is grey, it is very difficult to see it against the 3ds Max viewport background, so I change the camera view to "Smooth + Highlights" with "edged faces", by pushing F4 on the keyboard Notice that the preview ball in the material editor "disappears" - (it doesn't actually disappear, it just looks like that because it is reflecting the grey background surrounding the ball). (this is an infinite plane, represented by an icon in the viewport) Now angle the light so that it is facing down and towards the mirror surface as in my screenshot below:Ĭreate a ground plane for our scene. Move the VRayPlane so that it is below the mirror. Position the teapots so that they are in front of the mirror and resting on the VrayPlane, as in the screenshot below: Let's create some random objects for the mirror to reflect - I just created some teapots, but obviously you can use anything. Now we'll set up the GI(Global Illumination) and do a test render. Press F10 on the keyboard, turn VRay::Indirect illumination (GI) on.







Prostitutas hd para gta sa pc mediafire